In the four-player psychological horror game Phasmophobia, players assume the role of ghost hunters and investigate spooky areas in an effort to locate and deal with haunting ghosts. Tarot cards are important tools in this game of paranormal inquiry.

One of the Seven Cursed Items in Phasmophobia is Tarot Cards, which players may find during their investigations. These cards are uncommon finds in the game, and their effects have the potential to have both harmful and advantageous outcomes. This blog post will go over all of the Tarot Cards that are used in the game and their significance, as well as how they advance the rules of the game.

How Do Tarot Cards Help People Who Are Phobic?
The discovery and drawing of a Tarot Card initiates a special event that happens right away in the game. The card burns away in colored smoke after use. In the most extreme situations, these consequences may result in the player’s instant death if fortune isn’t on their side, or they may considerably aid them in their ghost-hunting. Because each Tarot Card in Phasmophobia has a distinct draw rate, the player may receive duplicate cards from the same deck more than once throughout gameplay.

The Meaning of the Ten Tarot Cards for Phasmophobia
Ten cards make up this deck, and each one has a unique attribute that can change the game atmosphere, have an impact on players, or even change how the haunting spirit behaves. Now let’s explore the meanings of these ten Tarot Cards related to phobias.

Card 1: The Man in Chains
The Hanged Man card in tarot readings represents pausing and adopting a new perspective. It’s the scariest and rarest card in phobic decks. The Hanged Man is a warning symbol when it is drawn. Although the likelihood of obtaining it is very low—1%—it is still possible. If it happens, there’s bad news: the ghost takes the player out right away, leaving them with no way out. When this card appears, there isn’t any particular smoke; instead, the player’s expression becomes eerie and suddenly, without warning—even in the absence of a ghost hunt—their in-game character’s neck breaks. This card cannot be avoided. When players draw cards, they just have to accept the risk.

The Devil is the second card.
The Devil card in tarot readings represents feeling stuck or under the influence of wants. The Devil Tarot Card is a frightening card for phobias because of its fiery pink color. Appearing in approximately 10% of draws, it’s one of the more common cards. This card can be pulled to start a Ghost Event that is directed at the player who is closest to it. This has the potential to be really terrifying and may even agitate the ghost.

Card 3: The Tower
The Tower card frequently denotes abrupt adjustments or disturbances in tarot readings. This Tarot Card burns blue when drawn when someone is phobic (20% of the time). For twenty seconds, this card increases ghost activity and initiates a ghost interaction. Getting it regularly could be a little annoying, but it can really be beneficial since it might elicit more paranormal activity. More hints and proof on the kind of ghost haunting the Phasmophobia location may become available as a result of this heightened activity.

Card 4: Death
The Death card in tarot readings represents significant transitions or ends rather than real death. The Death Tarot Card has a 10% chance of being pulled and ignites with a purple flame in Phasmophobia. It triggers a “cursed hunt,” in which players must locate a secure hiding place and wait 60 seconds as the ghost haunts the area ferociously. In the game, navigating a hazardous circumstance is more important than dying.

Card 5: The Recluse
The Hermit card in tarot readings is about reflection and searching inside for inner understanding. It’s a fortunate discovery in Phasmophobia when you draw The Hermit card with its cyan burn color. With its unique ability, this card can transfer the ghost back into its room, where it will remain for a full minute. This method is only effective during a ghost event or when the ghost isn’t actively haunting. It’s similar to confining a straying spirit to its secure location for a period of time. Do not forget that The Hermit is a very uncommon but effective weapon for ghost hunters; there is a 10% chance of plucking it from the deck.

Tarot Cards: Fear of crowds

The High Priestess, Card 6
The High Priestess is frequently associated with mystery, intuition, and hidden information in tarot readings. It represents listening to one’s intuition and inner wisdom. The High Priestess is the second-rarest Tarot Card in Phasmophobia. Given that it has a mere 2% chance of being pulled, its potent ability makes it extremely sought for. This card gives players a great advantage when it activates: it can randomly bring a deceased player back to life. The card effectively gives an additional life, restoring the next player to die if there are no deceased players at the moment of use. The High Priestess, distinguished by her burnt light yellow color, turns into a tactical advantage, providing a chance for survival and fortitude in the face of difficult ghost-hunting tasks.

Card 7: The Moon
The Moon card in tarot readings frequently represents uncertainty or unspoken facts. It’s not good news to pull this Tarot Card if you have phobias. It’s an uncommon 5% chance draw that causes a player’s Sanity to suddenly collapse to zero. The bad news is that having no Sanity leaves the player extremely open to ghost attacks and hunts. When players lose their sanity, some ghosts become more powerful, increasing the danger to the squad. This card is undoubtedly unwanted by players, especially since it renders them helpless against the ghost.

Card 8: The Sun
The Sun card typically represents optimism and pleasure in tarot readings. This card is similar to The Moon card in terms of phobias. A player’s Sanity in the game returns to 100% when they receive The Sun card. This indicates they are stronger and have a clearer mind without the need for sanity pills. It’s advantageous because the game’s ghost won’t begin hunting when a player’s Sanity is high. During the game, there is a 5% chance of finding the card before it burns away in yellow smoke.

The Fool is the ninth card.
The Fool card in tarot readings frequently represents fresh starts, innocence, and unpredictable outcomes. It represents stepping out into the unknown with confidence. There is a 17% probability of drawing this card if you have phobias. This card is meant to deceive players; it looks like an unfavorable card at first, but as it flashes a light purple flame, it reveals itself to be The Fool. The Fool, however, serves just to surprise the player; it has no real impact and offers no advantages or changes of any kind. If a player draws a card during a ghost hunt, they have a 100% chance of drawing The Fool. Therefore, if players want to escape The Fool’s surprise, they could try to refrain from drawing cards during hunts.

Card 10: The Fortune Wheel
The Wheel of Fortune card in tarot readings represents luck, transformation, and unforeseen circumstances. This card is special in Phasmophobia because of its two characteristics and has a 20% chance of being drawn. Depending on how it’s utilized, the player may either gain or lose 25% of their sanity. The player receives 25% sanity when they utilize a card that burns green; if it burns red, they lose 25% of their sanity. It’s a gamble since the card’s result affects the player’s emotional condition during the game.

All things considered, the ten Tarot Cards in Phasmophobia present an exciting blend of chance and uncertainty, with each card having the ability to have a big impact on the outcome of the game.

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